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Awakened Espada (WIP)

This is a personal project aim to improve my knowledge in zbrush.
Also a new beginning of my journey as an artist after not having to do any personal work since 2016.

Since the start of the project, back in 6 May 2017, I mainly used zbrush for the production.

Currently it is in a WIP stage. Hoping to finish this project soon!

About this project:
The character is from Seven Knights, by Netmarble, a mobile RPG game.
I had played the game for 2 years in Asia server.
Got hooked on and love the art, therefore sparking the intention to do a fanart.
However instead of following the original "chibi" style, I decided to challenge myself in converting Espada into a realistic version.
There were little references, so some parts were not made as original as the game itself.
This link is the original image of espada https://i.ytimg.com/vi/2WytBHtJxmk/maxresdefault.jpg

What is next to come?
I have plans for this character to be converted into a Game ready model and put up in Marmoset 3.

This is the raw mesh after reposing in TposeMaster. Have yet to do a polish version of the mesh, have some anatomy and deformation to fix @@

This is the raw mesh after reposing in TposeMaster. Have yet to do a polish version of the mesh, have some anatomy and deformation to fix @@

Espada Full Model Sculpt 170826

Esapda Hair sculpt 1708020

Started this project on 6 May 2017. She looked like this.

Started this project on 6 May 2017. She looked like this.

Had been on a full on learning journey using zmodeler

Had been on a full on learning journey using zmodeler

90% of the models are done in zbrush.
the other 10 are in maya to have easy access for Uv editing.

90% of the models are done in zbrush.
the other 10 are in maya to have easy access for Uv editing.

quick test in substance to see how much detail i can achieve.

quick test in substance to see how much detail i can achieve.